International Journal of Innovative Research in Computer and Communication Engineering

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TITLE EDUHUB: A Virtual Laboratory Platform for Enhancing Practical Science Education in Rural and Under-Resourced Areas
ABSTRACT : In rural and under-resourced areas of India, 2nd PUC students face significant barriers to hands-on science education due to limited laboratory facilities. This project introduces EDUHUB, a web-based virtual laboratory platform designed to simulate key experiments from the 2nd PUC Physics and Electronics curriculum. By leveraging interactive simulations built with React.js, Three.js, and Firebase, EDUHUB bridges the gap between theoretical knowledge and practical application, promoting equitable access to quality education. The platform aligns with the National Education Policy (NEP) 2020 and demonstrates how digital tools can democratize practical learning, especially in alignment with initiatives like Virtual Labs, PhET simulations, and state-level digital resources.
AUTHOR GOUTHAM KP, ROHITH KRISHNA KV, SRICHIRANJAYA KS, TANUJA PATGAR U G Student, Dept. of ECE, Dr. Ambedkar Institute of Technology, Bengaluru, India Assistant Professor, Department of ECE, Dr. Ambedkar Institute of Technology, Bengaluru, India
VOLUME 177
DOI DOI: 10.15680/IJIRCCE.2025.1312052
PDF pdf/52_EDUHUB A Virtual Laboratory Platform for Enhancing Practical Science Education in Rural and Under-Resourced Areas.pdf
KEYWORDS
References [1] Virtual Labs – Ministry of Education, Government of India. https://www.vlab.co.in. A national initiative offering over 175 simulation-based virtual labs for science and engineering disciplines.
[2] PhET Interactive Simulations – University of Colorado Boulder. https://phet.colorado.edu. Free, research-based interactive simulations for physics, chemistry, biology, and mathematics, widely used globally since 2002.
[3] Karnataka Pre-University Education Board – Physics and Electronics Practical Manuals. Department of Pre-University Education, Government of Karnataka. https://pue.karnataka.gov.in. Official syllabus and laboratory experiment guidelines for 2nd PUC.
[4] Three.js – JavaScript 3D Library. https://threejs.org. Open-source library used for creating and displaying animated 3D computer graphics in web browsers via WebGL.
[5] OLabs – Online Labs for School Experiments. Amrita Vishwa Vidyapeetham & CDAC Mumbai. https://www.olabs.edu.in. Interactive simulations aligned with CBSE and state board curricula for Classes 9–12.
[6] National Education Policy (NEP) 2020. Ministry of Human Resource Development, Government of India. https://www.education.gov.in/sites/upload_files/mhrd/files/NEP_2020.pdf. Policy document emphasizing virtual labs and equitable access to quality education.
[7] React – A JavaScript Library for Building User Interfaces. https://react.dev. Declarative, component-based frontend library maintained by Meta and the open-source community.
[8] Firebase Documentation – Google Firebase. https://firebase.google.com/docs. Backend-as-a-Service platform providing authentication, realtime database, storage, and analytics services.
[9] Wieman, C. E., Adams, W. K., & Perkins, K. K. (2008). "PhET: Simulations That Enhance Learning". Science, Vol. 322, No. 5902, pp. 682–683. Research on the effectiveness of interactive simulations in science education.
[10] Ministry of Education Annual Report 2022–23. Government of India. Data on infrastructure deficits in government schools, including science laboratories in rural areas.
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